Wasteland, Interplay's original dystopian role playing game before Fallout, is one of those essential classics, especially for the history of PC gaming. This was a game that left an imprint, that changed things, that changed gamers. Perhaps not in a loud revolution but in a subtle construction that led to a loud revolution, to the Fallout franchise. With a squeal on the horizon thanks to Kickstarter, decades later, Wasteland is getting a bit of modern release on the usual suspects, GOG included, for six dollars.
Redshirt is a very odd game, to say the least. You play a titular redshirt, the kind of officer in Star Trek that always died. You know the clock if ticking down on your life expectancy as long as you're on the space station you've been assigned to. The game plays this up with satirical laughs than existentialist cries which was definitely a good and, hopefully, obvious choice to make. It was, however, the only obvious choice made. This is not an action game, not necessarily an adventure game, not a strategy game, and not the simulation game you're expecting.
When this showed up in my mailbox, I was ready for some CALIGULA-esque period style sleaze. And then I watched the director's intro to the film in which he states that his work is an homage to silent cinema and...FANTASIA. It was then that I knew I was in for something far beyond a Bob Guiccione joint.
When you tout Elijah Wood as an executive producer and adorn your cover art with a quote from L.A. Weekly suggesting that the feature contained within is "...the first unique horror film to come along in years", you establish a certain set of expectations. Going in to TOAD ROAD, I wasn't sure what to expect and, coming out of it, I'm not sure what to accept. Considering the rather strange nature of this production, both narratively and not, this review will contain minor spoilers.